Crixus still supported?

@giuseppe.bilotta in case you didn’t see my latest post, I had noticed some issues with the initialization of the Wave Tank domain (Simulation does not converge with decreasing inter-particle spacing). Given the many research papers and examples utilizing GPUSPH, I’m wondering if “Crixus” is still the preferred method for building complex problems with abstract geometries? I’ve recently put some serious effort into learning this approach as it gives MUCH more freedom for applications. However, as you’ve indicated, the documentation is lacking…not only from “Crixus” but also from GPUSPH. Just to follow up with our previous discussion…am I wasting my time trying to learn how to use “Crixus”?