Do GPSPH version 5 support windows at the moment? If not, is there any known date when the support can be ready?
If Microsoft C complier has some issue, is that possible to use other compilers under windows for GPUSPH?
Do GPSPH version 5 support windows at the moment? If not, is there any known date when the support can be ready?
If Microsoft C complier has some issue, is that possible to use other compilers under windows for GPUSPH?
Hello @James, and sorry for the late reply.
I have pushed a (force-)update to the experimental/wsl
branch, rebased on top of GPUSPH version 5. This can be built with MSVC. The procedure still depends on the WSL, so to build you will need to start bash
from within the Developer Command Prompt and run make
from there.
I’ve read that Microsoft is integrating clang
as an alternative compiler for their tools, which will hopefully make the porting work easier in the future.